Wednesday, September 24, 2014

Topic:
Social Media and the Workplace
Group Member List:
Jesus Ortuno
Miguel Salvo
Saidev Rao
Thanh Tran
Purpose:


The purpose of our group is to research into how social media affects an individual in their workplace. Furthermore, we will explain and show examples of how people portray themselves in the workplace compared to their social media. We will also study different regulations that workplaces place on their employees when it comes to their social media. Also, we will talk about the pros and cons of social media when it comes to the workplace.

Tuesday, September 23, 2014

MBTI


MBTI:


My results were that I am an ESTP. Extrovert, Sensing, Thinking and Perceiving. I agree that I am an extrovert because I usually like to socialize with others, but as well I can have introvert traits since sometimes I prefer being alone and just not have no noise around me.

I usually am better in learning with my senses, especially by looking at how something  is done then I can remember it well. I know I'm an ESTP because I like to have fun and I'm known to have a sense of humor. I like to go out and have fun,, and I can sometimes be a huge procrastinator, but I always tend to get my work done.  I usually tend to lose concentration quite quickly when it comes to lectures and I'm always up to doing something that might get me in trouble. I think ESTP describes me perfectly.

Sunday, September 14, 2014


Database:

Business Source Complete- This database is made up of business journals, magazines, industry and company profiles, and market research.


 What happened to Video Game Piracy?

By: Depoorter, Ben. Communications of the ACM. May2014, Vol. 57 Issue 5, p33-34. 2p. DOI: 10.1145/2594289. , Database: Business Source Complete

Summary:
       The purpose of this journal is to talk about how video games are succeeding even though there is a lot of piracy going on at this time. It also talks about how new home consoles are generating a bunch of revenue and piracy isn't a issue for the video game industry as it is for the music industry.
Also, how the new home consoles are better for gaming than PC's since piracy is more common and easier for hackers on PC's.

Database:

Education Full Text (H.W. Wilson)- Mostly made up of English language journals and books in education.

"R" Movie Rating May Cut Teen Smoking.

By:  Science Teacher, Mar2013, Vol. 81 Issue 3, p14-15, 2p, Database: Education Full Text (H.W. Wilson)

Summary:
     The purpose of this journal is to show how adolescents would less influenced to smoke if the movies that are rated PG-13 or less wouldn't have any smoking involved in them. The journal shows that there is more smoking involved in PG-13 movies than in rated R movies, and the movie industry should try to stop showing so much smoking in PG-13 movies.

 

Database:

Small Business Reference Center- This database talks about information on starting a company, managing it and also how to rescue companies.




By: Games Consoles Industry Profile: United States. 5/ 1/2014, p1-36. 37p. , Database: Small Business Reference Center

Summary:


The purpose of this journal is to show how the video game market is going and data on the sales of the games and consoles.



Database:

Academic OneFile- This database is full of different journals, magazines, and chapters.


Are movies with Tobacco, alcohol, drugs, sex,and violence rated for youth? A comparison of rating systems in Argentina, Brazil, Mexico, and the United States.

By: In: International Journal of Drug Policy. March 2014, Vol. 25 Issue 2, p267, 9 p.; Elsevier B.V. Language: English, Database: Academic OneFile

Summary:
This journal has different analysis of youth behavior over time in different types of films in the different countries.\

Database:

 SocINDEX with Full Text- This database is full of journals in social work.

Gaming Privacy: A Canadian Case Study of a Co-Created Privacy Literacy Game for Children

By: By: Raynes-Goldie, Kate; Allen, Matthew. Surveillance & Society. 2014, Vol. 12 Issue 3, p414-426. 13p. , Database: SocINDEX with Full Text

Summary:
This study is about how game developers worked with children on a game that helps them with their online privacy management. It also shows how children do have an understanding for this type of topic.